The Dearth of Shooters on the Switch could Benefit Warface, says Dev

As we know that earlier this week the free FPS Warface was launched on Nintendo Switch with little fanfare and no prior announcements. It was a total astonishment moment and surprising for patrons.

Meanwhile Switch is not better known as a platform for online shooters. The developer My Games has now explained why he wanted to bring Warface to Switch.

Furthermore, the Global publishing chief Alexey Izotov gave his statement to GI.biz that the lack of many online shooters for Switch provides the opportunity for Warface to stand out.

While the statement is as following “The lack of online shooters on Switch is a big advantage for us,” he said. “We know this market very well, so we saw the opportunity to bring our experience in the FPS genre to this growing platform. We are also one of the few players in the market with continuously successful F2P games on consoles.”

Furthermore, the switch may not have a list of connected games as deep as those available on PS4 and Xbox One, but it has a series of monsters such as Fortnite and Overwatch, as well as Nintendo’s Splatoon 2.

Regarding the surprise release, Izotov said the studio wanted to show, not tell, and allow players to try the game immediately. “We decided that to speak properly about the game, we must be able to show it immediately,” Izotov said. “We wanted our community to see that we are interested in developing the Warface franchise on different platforms: PCs, home consoles, mobile devices and now Nintendo Switch. And the immediacy of being able to play immediately was very important for us.” ”

Warface is the first game developed with CryEngine to launch on Nintendo Switch. The Switch version was developed using a “very customized” version of the engine, according to GI.biz. The game has a lower resolution and frame rate on Switch, due to the power of the console in relation to PS4, Xbox One and PC, but Izotov said he is happy with what the team achieved.

“When we talk about PvP content, we rely on the following principles: stable frame rate, debugged network code and fixed resolution. The appearance of the game should not change depending on the amount of action on the screen. We believe we have accomplished this,” said. Finally, Izotov explained that my games are considering adding cross-play for Warface on PS4, Xbox One and Switch in the future.

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